Why revive a game so elaborately? Terranigma offers not one, but three good reasons.


The true scope of Terranigma isn’t found in the dungeons and caves, however. It’s in the world Ark rebuilds, starting with animals and plants but progressing quickly. Hunter-gatherer societies soon grow into industrial cities and bellicose kingdoms, with a conspiracy curiously centered around a young woman who seems a duplicate of Elle. And so Ark guides the progress of humankind with occasional decisions and subquests, all without really questioning how or even why he’s doing this.

It sounds like a sure case of overreaching, yet those ambitions made Terranigma soar. True, its overlying story dips into cliches, with turncloak warriors and spunky kids and corrupt rulers all limited in their development. Ark himself has a minimal personality, Yomi’s a typical caustic sidekick, and Elle’s incarnations are both passive and lack the arrogance (or the pet pig) of Illusion of Gaia’s Kara.

And if Terranigma doesn’t have answers for everything, that’s the point. Quintet knew that it’s enough merely to ask the questions.
That sense of wonder and vague melancholy comes through with rare clarity. Terranigma hails from the final years of the Super NES, when developers were adept at crafting detailed sprites, memorable soundtracks, and striking atmosphere with the hardware’s limitations. Miyoko Takaoka and Masanori Hikichi’s soundtrack follows Ark through a cratered underworld, a bleak surface, and the gradual spawning of life and civilization. It matches the weightier moments of Ark’s journey, so you’ll never feel completely good about what you've accomplished.

From there Quintet became a mystery, with a website infrequently updated until it effectively closed in 2008. Hashimoto and Miyazaki turned up in minor roles for a few games, and in the years that followed rumors took over and turned Miyazaki into one of the game industry’s more notorious disappearances. His Japanese Wikipedia entry mentions him working for a now-defunct company called Giga Factory, which was apparently tied to an online casino service known as Entget. This last venture apparently collapsed with a large chunk of investor funds lost, and Miyazaki has not surfaced again. Westone founder Ryuiichi Nishizawa even mentioned it a 2012 interview that he’d heard of Miyazaki getting arrested.

At least Terranigma itself gets another chance. This brings up the third reason to make a fuss, at least among North American fans. When it arrived in 1995 as Tenchi Souzou, it was yet another impressive Super Famicom RPG unlikely to be localized, with fans left to gaze longingly at import coverage in magazines (and perhaps write plaintive letters to those magazines). Nintendo surprised them by translating the game and renaming it Terranigma…only to skip North America entirely. It saw a modest release in Europe and Australia, translated to English, French, German and other languages. Thus it was a point of envy twice over for Americans. Many of those interested in the game played it somehow, whether by importing a European copy and a PAL converter or just resorting to emulation. Perhaps it was only fair, considering all the RPGs translated for Americans but denied European releases.
And in the decades since then, Terranigma’s acquired a sturdy cult reputation, one referenced in games like Sea of Stars and the upcoming Tako no Himitsu. Yet it went curiously without any reissues, leading some to wonder if the rights were lost alongside Quintet itself.
Now Clear River Games has brought back Terranigma. Contrary to speculation about muddled rights to the game, the reissue apparently wasn’t held up by Miyazaki’s disappearance. Terranigma’s set for a release on modern platforms, complete with a lavish boxset for the truly devoted. The enhancements are notable mostly for adjusting the game’s balance (one boss is extremely brutal if you don’t exploit your magic arsenal). Elsewhere it seems the localization is much the same as it was in Nintendo’s original release.

Even with some problems at its edges, Terranigma remains a treasure. It’s the masterwork of a mysteriously vanished director. It’s the most egregious case of The One That Got Away for North American RPGs fans. And it’s an enjoyable action-RPG with an intriguing spirit and an elegiac tone. That’s always worth digging up.