Toy Fair 2018: My Highlights


I haven’t been to the Toy Fair in a long, long time, but I always like looking at the new trinkets it brings. After all, a good chunk of the toy market targets adults collecting new versions of their beloved childhood possessions. I usually abstain from actual purchases, but there’s no harm in looking at things you want and then coming up with excuses not to buy them. I do it all the time.

NECA’S ALIEN VS. PREDATOR
NECA makes dozens of toys based on Aliens, Predators, and the cinematic unions thereof, but these are different. They’re based on Capcom’s Alien vs. Predator game, a semi-obscure 1994 arcade brawler never ported to any home console. As the wrestling fans say, I marked out and marked out hard for these.



NECA announced Alien vs. Predator arcade toys last year, but they stuck to the actual Aliens and Predators, including the playable Hunter and Warrior predators, the Smurf-colored Mad Predator boss, and the vexing Razor Claws. The new addition is a two-pack of the game’s human heroes: cyborged-out Dutch Schaefer from the first Predator movie and technically original Capcom heroine Linn Kurosawa. Fifteen years ago, a Linn Kurosawa toy would’ve topped any far-fetched wish list I made.

But what’s the big deal with Capcom’s Alien vs. Predator? For my money, it’s one of the best brawlers around. It has that gorgeous spritework you’ll see in all Capcom arcade games of the 1990s, and the designers really make the most of the license: the environments are wonderfully grimy and bleak, the new xenomorph variants fit perfectly into the mix, and even the standard Aliens slink along the ground and creep out of the shadows with wonderful Gigerian flair.



Alien vs. Predator also dodges that common flaw of belt-scrolling beat-‘em-ups: repetition. Each character has a wealth of attacks, and the throngs of Aliens show careful variety. And just when you might get sick of fighting the creatures, the game pulls out that familiar Alien plot twist of the military exploiting the xenomorphs, leading you to fight off brigades of corrupt soldiers and their power-loaders. And then the Aliens come back for the finale.

For that last dose of mystique, Alien vs. Predator never appeared on any home systems. A 32X port and a Saturn version were rumored and canceled, leaving Capcom’s brilliant creation to arcades and emulation. Linn Kurosawa has recurring cameos in some later games, appearing in backgrounds in Street Fighter Alpha 2 and Street Fighter III while inspiring the lookalike Simone in Cannon Spike. For a brief time, she was my favorite video game character ever, and I’d hear no talk about how she was just a Capcom clone of recurring Alien vs. Predator comic heroine Machiko Noguchi.

Why I Probably Won’t Buy Them:
Neca figures tend to be expensive. Going by the pricing on similar two-packs, Major Schaefer and Lieutenant Kurosawa will run about forty bucks. That, and Linn’s waist is too high and her crotch is too big. Perhaps I shouldn’t be picky about a toy I’ve wanted for twenty years, but there’s money at stake.

Game Magazine Matters: EGM2's Debut


If you ever want someone to realize just how excessive video game magazines were in the mid-1990s, you don’t need to say a thing. Just grab a bloated holiday issue of Electronic Gaming Monthly and wave around all 3,781 pages of it. Then pull out an issue of EGM2 and show the crowd that it wasn’t enough for the magazine to publish just once a month.

EGM2, technically named with an exponent that I don’t care to recreate, doubled Electronic Gaming Monthly’s presence with its premiere issue in July 1994. It retained the layout and features of its parent mag, right down to the letters pages, the wacky What-Ifs column, and the unambitious middle-school reading level. The only thing EGM2 lacked at the time was a reviews section, so readers still needed regular EGM if they wanted to know what editor-in-chief Ed Semrad’s ghost writers and the mysterious Sushi-X thought of Contra Hard Corps or Art of Fighting 2.



Yet EGM2 had slightly different priorities. Semrad’s opening letter explains that EGM2 emphasizes import coverage and arcade-game guides (auguring the publication’s later switch to nothing but strategies). Indeed, the first issue has a robust import section by Nob Ogasawara, who details two freshly announced and rapidly doomed game systems that would never leave Japan: NEC’s PC-FX and Bandai’s Playdia. Of particular note are the aspirations for each console. Bandai envisioned over 200,000 Playdias flying off shelves, and NEC hoped to move half a million PC-FX systems. I hope no executives staked their careers on those numbers.

I picked up EGM2’s first issue during the summer of 1994, for reasons I’ll admit further down the page. Before that, however, I’ll pick out a few of the magazine’s most interesting sights.

1. A STREET FIGHTER BACKLASH BEGINS
Street Fighter and Mortal Kombat dominate the issue, of course, with huge previews of Mortal Kombat II and Super Street Fighter II, the latter of which actually uses art from Street Fighter II: The Animated Movie. It’s not all a cheerful parade of hadokens and bicycle kicks, however. You see, the fans are tiring of Street Fighter!



The letters section dedicates a page to readers complaining about Super Street Fighter II, the third iteration of Street Fighter II in as many years. Capcom asked a lot of kids and teenagers in the 1990s: a bunch of us paid over $70 for Street Fighter II in 1992, then $75 for Street Fighter II Turbo in 1993, trading in the older game and soaking up the difference just because Turbo let us play as M. Bison and throw Chun-Li’s fireball. We weren’t going through that again for Super Street Fighter II, not when it offered only four new characters and the only one we cared about was Cammy.

To be fair, some readers are a little off in their math. A Street Fighter II arcade machine cost thousands more than a mere Super NES game in 1994, and good luck beating back the arcade operators who wanted one.

I’ll also admit that Capcom essentially won. Super Street Fighter II wasn’t nearly as successful as its originator, but subsequent games in the series, from the Alphas to Street Fighter V, went through multiple upgrades. And we always buy ‘em.