Might Have Been: Trax
The Saga of Seaspray
The updated Seaspray follows a design similar to his 1985 version, changing from a slightly tubby robot to a compact hovercraft. The current version has much more articulation, of course, and I like how his enormous feet could suit a clown, a water skiier, or a drowned mobster. I could see his many moving parts getting weak after a few dozen transformations, but then I’m no longer a ten-year-old kid who treats every toy like a stage from Wrecking Crew.
Seven Perfect Halloween Arcade Games
While you’re at it, throw in the Japanese version of the game, Devil World. No mere language swap, it differs a great deal: only two players can join, but the characters get projectile weapons instead of melee attacks, power-ups are more complex, and the expanded arsenal includes a rocket launcher that beautifully demolishes everything. You won’t find that in off-the-shelf Gauntlet.
In fact, I will count the Darkstalkers line as the best thing to play on Halloween. It’s a great series of fighting games stocked with wonderfully animated monsters, from a karate werewolf to a mercenary Red Riding Hood to a vampire lord who transforms every character on the roster into a biteable young maiden. And that barely scratches the surface.
Mission One Start
Last month brought the first trailer for Spielberg’s Ready Player One movie, based on Ernest Cline’s book about a virtual-reality treasure hunt in a dystopian future. This prompted me to finally read Ready Player One, and it convinced me that the future of profitable literature is all about nostalgia: pure, vacuous, unreflective nostalgia that namechecks as many childhood fascinations as print allows.
Well, I want a piece of that. I’m now at work on a science fiction novel called Mission One Start, and I know it’s bound for the best-seller lists. Here’s a sample.
I always liked Critical Mass Eisley. There were hundreds, maybe thousands of clubs across the OMNIWAY based on the Cantina from Star Wars Episode IV: A New Hope, but this one went beyond rote imitation. The layout echoed an alien version of the classic sitcom Cheers, and tonight a Skeksis from Jim Henson’s The Dark Crystal tended bar, wearing mirrored cyberpunk shades while mixing a Pan-Galactic Gargle Blaster from Douglas Adams’ The Hitchhiker’s Guide to the Galaxy. Here they knew the difference between a Trandoshan and a Gorn.
Even the patrons were a more eclectic mix. As I grabbed a Romulan Ale, I ducked around a winter-camo Robocop, a gaggle of teenage girls dressed as the Bangles in Voltron pilot outfits, and an impressively well-rendered Destro from G.I. Joe wearing Ghostbuster gear. It was great.
I slipped behind a table styled like the monster checkerboard from the Millennium Falcon and tapped my line open.
“You sure she’ll be here?” I asked.
“Totally,” Rhodel said in my ear. “The Minicons may be weird, but they always follow through. Besides, they need our passcodes, and we need their access.”
“I think I see her.”
She wove through the crowd like a ninja about to kidnap the president. Her avatar was a slim, sharp-featured woman with long red hair and just an adorable hint of anime around the eyes. She wore a Dune stillsuit that glowed with subtle crimson highlights, topped off with a visor and yellow trenchcoat right off Jubilee from the X-Men.
“Quit gawking and talk to her, man!” Rhodel piped up through my ear. I’d forgotten that he had a link to my visuals. “And don’t get caught up talking about that awful Dune movie.”
“You’re not supposed to be listening in,” I said. “That was part of their agreement. And Lynch’s Dune is great.”
“Oh, come on. That blithering, blundering mess destroys everything good about the—“
I cut the link before Rhodel could finish.
She was right in front of me, and even cuter up close.
“You’re Gawainterceptor, aren’t you?” she asked. “Nice name. Are you looking for the Holy Grail or Shadow the mercenary?”
I struggled for a reply. She’d caught my nods to both the Arthurian knight and the dog from Final Fantasy VI…or Final Fantasy III, as it had been known when it released on the Super NES in 1994.
“Uh, you can call me Wain,” I blurted. In an attempt to save face, I staggered my words to imitate an obscure Final Fantasy VI line: “And…who…might…you…be?”
“I am Elaine of the planet E-Square,” she said, and a wave of blue ran down her hair. She had an on-the-fly avatar editor as well, probably one a lot more expensive than my Belarusian knockoff.
“Well, then let me hop into my Flintlock,” I replied, picking up her reference to Xexex, the 1991 arcade shooter from Konami.
“So you’re looking for the Fifth Abyss?” She cocked her head to the side, a grin worthy of Ally Sheedy in St. Elmo’s Fire on her lips.
“I’m looking for a lot of things,” I said.
Including a girlfriend like you, I thought.
“Then follow me.” She grinned. “If you can keep up.”
With that, she turned and delicately threaded the crowd on her way to the door. I leapt from the table and followed.
She stepped out into the busy Nexus Prime street and flashed me a smile. Then she morphed.
I’d seen avatar-editors before, but never one so smooth. Her human shape dissolved into pixels and reformed as a sleek motorcycle that I instantly recognized as the titular bike from the Street Hawk TV series.
Her new vehicle incarnation sped off down the street, dodging everyone in its path. I frantically primed my own avatar editor and switched, perhaps less gracefully than she had, into another motorcycle. On a whim, I picked the Condor from the M.A.S.K. toy line.
We tore through the streets like two Tron light cycles, leaving behind neon contrails and indignantly scattered players who probably hadn’t seen Krull even a dozen times. She made a game of it, whipping around corners and slowing just enough in straightaways for me to almost catch her. I somehow managed to keep on her trail like a Gradius homing missile, ready to switch to the Condor’s helicopter mode if she took to the skies.
She rounded a bend and led me into MechAlley, a long avenue lined with statues of anime robots. Her avatar pixel-flickered again, turning into a small robotic creature, and she disappeared somewhere in between Giant Gorg and GoShogun.
I skidded to a halt and scanned the wide stretch of mecha effigies. It took me a minute to spy a tiny hole in the wall right between the feet of Gunbuster, the title robot from a six-part anime series by Hideaki Anno, the creator of Neon Genesis Evangelion.
Rolling toward the tiny entrance, I switched my avatar to the first small thing I could think of: a hamster. I slipped into the hole and found myself in a winding labyrinth that glowed green and black, like the primitive polygons of an early 3-D video game.
It led through so many turns I lost track of how far I’d come, but eventually I emerged into a small room where every surface was black glass. She was waiting at its center.
The tiny room was shielded, I realized. If this was an ambush, no one in the OMNIWAY could hear me, much less help me. At least I had a better look at her new avatar. She was a Ro-Bear Berbil, a mechanical koala creature from the classic Thundercats cartoon.
“We can talk here,” she said. “Most of the dark zones got deleted, but this one’s too small for Nextek to notice.”
“And here I thought you were taking me to see Lion-O and Cheetara.”
That made her smile.
“Nice rodent avatar,” she said. “But what’s with the getup?”
I glanced down. I’d given my avatar a robe festooned with glittering hearts.
“This?” I asked. “I’m Greg ‘the Hamster’ Valentine.”
She laughed at my invoking the old-school WWF wrestler. Then her avatar shifted to a pattern of pink and black stripes.
“All right,” she said. “I’ll be Brutus ‘The Berbil’ Beefcake.”
And then I knew for certain. I was in love.
A Remake of Mana
This new Secret of Mana recreates the old game with polygon graphics, remixed music, and new gameplay features. The new look is a little primitive by modern 3-D standards, perhaps because the game has to fit on the Vita’s handheld hardware as well as the PlayStation 4 and Steam. Even so, that shot of Randi, Primm, and Popoi riding Flammie is a freeze-frame of adorable perfection.
It’s also not clear how gameplay might shift in this revised Secret of Mana. It adds a corner map and presumably fixes the original game’s hit detection and the confused AI routines of the player’s companions, but it’ll maintain local multiplayer for up to three people. It also seems to stick to the original game’s perspective and layouts. Adventures of Mana sticks noticeably close to the Game Boy edition in its level layouts and general flow. Will this Secret of Mana remake do the same?
Bounty Arms: The Demo in Full
There are no grand secrets beyond, I admit. The game just throws denser waves of the same enemies Chris and Rei faced in the level’s first leg, and since our heroines are invincible we’re left to imagine how difficult it all might be in finished form. Even so, some new and interesting sights await.
Blade Strangers and Stranger Places
As with any fighting game, it’s the cast that intrigues me. Umihara Kawase’s eponymous heroine and Cave Story’s android Curly Brace are unorthodox picks for a fighting game, though they’re both suited to the genre; Kawase has a grappling line and giant fish at her command, while Curly has a machine gun and, presumably, other Cave Story power-ups. However, Blade Strangers leans heavily on Code of Princess. Early footage of the game includes protagonist Solange, thief Alie, and the powerhouse Master T (the mace-packing nun Helga and masked swordsman Liongate are apparently in there as well). That accounts for half of the game’s ten character-selection icons.
Little Things: Final Fantasy Tactics Advance
We see fantasy realms so often in sprite-based RPGs, but rarely do we find realistic worlds rendered in the same fashion. I appreciate all the small and unnecessary touches that Tactics Advance’s developers put into this conventional scene. Instead of a vacant street, we get a snowy boulevard with trash cans, café signs, and a car that might be a classic model or merely a current design in this city of appealingly vague time and place.
A Letter of Mana
Secret of Mana: The Villainous Unknown
Of course, this leads to the most likely explanation, and it’s a killjoy: Robesy McHood is just a disguise for Thanatos himself. He first appears to the heroes at the ruins, and while he doesn’t fight them directly, it’s possible that he was to appear in this surreptitious, white-swaddled form before revealing himself. Which means this isn’t a real secret character after all.
Secret of Mana's Sloppy Miracle
Five Games I Own For Stupid Reasons
AMAZING PENGUIN (Game Boy)
KEITH COURAGE IN ALPHA ZONES (TurboGrafx-16)
POKER PLUS (Atari 2600)
SUPER PUZZLE FIGHTER II TURBO (PlayStation)
Hmmm. Maybe that’s not such a stupid reason after all.
In Defense of Mighty No. 9
Delays ensued, of course, and holes appeared with them. It was soon apparent that the final Mighty No. 9 wouldn’t look nearly as sharp as the Kickstarter mock-ups, and Inafune constantly got ahead of himself. He pitched a Mighty No. 9 animated series as well as two separate Kickstarters for Red Ash, a resuscitation of the Mega Man Legends sub-series. All of this came before Mighty No. 9 even arrived.
When Mighty No. 9 finally appeared, many pointed and laughed at a mediocre side-scroller. Technical hiccups abounded, trailers were terrible, the cutscenes looked amateurish, and the level design mostly rated somewhere between the humdrum Mega Man 6 and Mega Man X5. It's not the worst thing ever inflicted on Mega Man by a long shot, and it can be fun in that standard-issue Mega Man way. Yet it's a crippling disappointment for anyone who threw decent money at the Kickstarter and hoped for Mega Man's second coming.
There is, however, one part of Mighty No. 9 that I really like: the way it treats the bosses.
The Mystery Game Exposed, Sorta
The bad news: the game would not play. No amount of cleaning seemed to help it, and so it robbed me of the chance to uncover the mystery by plugging it into my Genesis, showing it on my TV, and getting mocked for the aspect ratio and improper resolution.
Fortunately, there are other ways of identifying a game. I’ll just open up the cartridge and check the MPR code.
There we go. And the mystery game is…
Flea Market Watch: The Mystery Game
Last weekend sent me up to the Dutchess Marketplace in Fishkill, and it was worth the hour-long drive. It’s hardly the biggest flea market I’ve seen, but it has a decent outdoor rummage-sale area and a spread of fancier indoor booths. Of course, flea-market parlance defines “fancier” as “merchandise actually in bins instead of just strewn across the cold concrete” but both can lead to good deals.
I’m not as adept of a bargain hunter as, say, Dinosaur Dracula and The Sexy Armpit are on their flea market forays, but I think I did well for myself. I bought only video games this time, and the current state of game collecting is so overinflated that it’s a bargain to walk away with anything notable for under ten dollars. And I spent nine.
BEETLE ADVENTURE RACING
Cost: $5
I can’t say this was a huge steal, as five bucks hovers not far below the eBay standard. It is, however, one of the best racing games on the Nintendo 64. It’s also a solid substitute for Mario Kart 64, which I hope to one day nab below the ridiculous going rate. There are millions of Mario Kart 64s around, after all.
So Beetle Adventure Racing is a good buy with its colorful tracks and four-player mode. It’d been on my mind ever since someone uncovered the lost April 1999 issue of GameFan magazine. This isn’t the first generation of GameFan (1992-1997), mind you. It’s from the second generation of GameFan (1998-2000), which changed its tone and only carried over a few of the staff. What did GameFan think of Beetle Adventure Racing? Most of the reviewers liked it, but…
Man, I sure hated the second generation of GameFan. Moving on...
Trouble Shooter Travails and Game Collecting
I considered myself lucky, however. I collected old games in the late 1990s and early 2000s, when Goodwill sold NES cartridges for two bucks apiece and people would throw 32X systems in the garbage when Electronics Boutique refused to take them in trade. I sold most of my library when prices reached absurd levels, and I told myself that I’d done well and stayed sensible. I’d never paid more than $100 for a game, provided I didn't adjust old RPGs for inflation. More importantly, I got everything I wanted before the collecting scene turned psychotic.
Well, almost everything.
Trouble Shooter, aka Battle Mania, is one of my favorite series, if two games constitute a series. I’ve written about their appeal several times before, how their mix of solid side-view shooting and stylish comedy captures everything I like about silly ’80s anime. I bought the original Trouble Shooter when it was cheap, but I never could bring myself to pick up its Japan-only sequel, Battle Mania Daiginjou.
I wanted Daiginjou ever since a 1993 issue of EGM introduced it as Trouble Shooter 2 in a sexist writeup, but it was too expensive. By the time I started collecting games, Daiginjou went for over $150 on eBay, and I refused to spend that much on a single Genesis title (not even if I could call it a Mega Drive title, since it was from Japan). Of course, that was fifteen years ago, and like every other game more popular than Cyberball, it more than tripled in price. Buying Battle Mania Daiginjou is even dumber today than it was back in 2003.
So I bought it.
Ghost in the Live-Action Shell
Why? I’m highly susceptible to Ghost in the Shells. Mamoru Oshii’s movies and Masamune Shirow’s manga loomed large over my time as a teenage anime nerd, and only a small speck of my fondness for them stems from nostalgia. That speck would be the afternoon back in 1996 when I checked all over town for the original Ghost in the Shell film and eventually found a shelf full of it at Media Play, which had apparently looted every other video store. I miss Media Play.
On its own merits, the original Ghost in the Shell became a film I return to over and over like a kid rewatching Disney movies. It’s on my list of old reliables, right there with The Adventures of Baron Munchausen, Watership Down, Mad Max: Fury Road, Dune, and, uh, Jason X. I’ll explain that last one someday.
So I was unafraid of wasting money and two hours on a potentially bad movie. It wouldn’t change the Ghost in the Shells that I liked, and it probably wouldn’t be the nadir of the whole series.
And I can say this much: the 2017 live-action film isn’t the most aggressively bad part of Ghost in the Shell history. Yet it could be the blandest. That might be worse.
The Curious Case of the PlayStation
The original Sony PlayStation was an obvious success by 1996, and ancillary goods appeared rapidly. Extension cables, boomerang-shaped controllers, and unreliable high-capacity memory cards weren’t necessary, but I found one specialized item helpful: a PlayStation game carrying case.
CD cases are commonplace even today, as the format slips into the digital ether, yet most of them are mere wallets that hold otherwise naked discs. In the 1990s, it was easier to find transporters that let you haul CDs still inside their jewel cases. Sure, they were bulky and held about 30 discs at their largest, but even the 15-CD models offered extra protection for your complete discographies of The Shaggs, New Radicals, Ursa Major, One Dove, The Pulsars, Young Marble Giants, Operation Ivy, The Grays, Leviathan, 4 Non Blondes, Kak, The La’s, David and David, Mother Love Bone, and The Sex Pistols.
That’s the idea behind the PlayStation game carrier from Smart Pouch, which assumed that consumers would be more concerned about damage to $50 game discs than any scuffs incurred by that Spacehog album no one ever played past the first track.
Outwardly, the case sports a nondescript design, affixing the PlayStation logo to a pattern commonly seen on metal floors and pickup truck mats. It’s largely the same product as a tote for regular music CDs, but there’s one key difference inside.
Blaster Master: All About Eve
The series returns yet again with Blaster Master Zero this week. It remakes the original game with new visual flourishes and gameplay, overseen by the throwback specialists at Inti Creates (Mega Man 9 and 10, Azure Striker Gunvolt). The trailer makes sure to exhibit catchy revamped music, sharp graphics, and my favorite part of Blaster Master: a mysterious woman named Eve.
To tell the truth, it’s not Eve herself that I like so much. It’s the way Sunsoft adopted her from the Worlds of Power book based on Blaster Master.
Altered Banner
This won’t be the only change to the website. You may see some advertisements here in the near future. I know they can grate, but this site needs to pay for its own keep. While it’s currently running for free on Blogger, I still buy hosting for the domain and server, and I’d like to move things back to a more independent platform. I don’t miss the days of coding everything in HTML and having no comments section, but I do miss having a website that stood on its own.
Anyway, new banner. It’s full of things I’ve written about over the years. Even the two human figures pay tribute to my favorite action-RPGs in their hairstyles, and my hat goes off to anyone who can pick out the references. I left a lot of the characters represented there up to Bratwurst, though Rygarfield’s inclusion is all my fault.
Of course, the banner evokes Altered Beast, Sega’s silly 1989 Greek-werewolf action game, more than anything. This may make me a hypocrite and poseur, because I’m not a huge fan of Altered Beast.
I like the aesthetic of the ruins and all, but I’ve never had a strong connection to Altered Beast. I grew up a Nintendo kid who didn’t go nuts for any Sega series beyond Panzer Dragoon and Phantasy Star, and I didn’t get a Genesis until the mid-1990s. That was well after Sonic had replaced Altered Beast as the system’s pack-in game and everyone had forgotten about it.
By the time I played it, Altered Beast was just an old curiosity, worth playing just to snicker at the grotesque monsters and the homoerotic bellows of “Power Up” as the centurion hero bulks up into an Athenian lycanthrope. If you asked me to name my favorite Sega games, Altered Beast would be way down there below Arrow Flash but probably above the version of Fighter Vipers that doesn’t have Pepsiman.
But if I’m going to borrow Altered Beast’s aesthetic, I should find its best side.