Dino Land isn’t among the upper tier of Telenet and Wolfteam fare in reputation or inflated eBay auctions. It’s a pinball game stocked with little dinosaurs, a far cry from the intergalactic wars and boomerang-slinging Peruvian sorceresses of other Renovation releases. For a while in 1992, however, it was the perfect game.
The actual ball, however, is a coiled-up Mesozoic armadillo named Dino-Bunz, and he’s out to rescue his pink girlfriend, Meeshell. If you land in the right spot, Bunz will unroll himself and march off into a boss fight, also played out in pinball form. And while most of the game occurs in the main jungle board, triggering its slot machine in the right way can warp Bunz to undersea or aerial pinball fields with bosses of their own.
It's too bad that Dino Land doesn’t do enough with its little creatures. The multiple stages and bosses are an interesting conceit, but the general flow of the game grows monotonous while too much of the scenery is only briefly charming. Compared to the spidery xenomorphs of Alien Crush or the monstrous imagery of Devil’s Crush, Dino Land seems bland in both looks and music. It’s actually more fun to watch the little protagonist scuttle around the board and high-score screen than it is to play the pinball.
Even the dinosaurs aren’t varied enough. You’ll see a giant sauropod and some assorted genetic carnivores, but there’s nary a Triceratops, a Stegosaurus, or a Velociraptor to be seen. Bunz, Meeshell, and their non-combatant friend Malchi are all of an indeterminate arma-dino species, though they’re similar enough that I can declare them honorary Ankylosaurs.
Yet there's more to Dino Land than a mere pinball simulator.