Compile’s Aleste series stayed silent for much too long. It includes some of the best shooters ever made, but it drifted away in the 1990s thanks to Puyo Puyo and Compile's general fracturing. It wasn’t until recently that M2, masters of reviving old games, got the rights to Aleste and announced the all-new Aleste Branch as well as a Switch and PlayStation 4 collection of four older Alestes from the Sega Master System and Game Gear. And then M2 gave the Aleste Collection a brand new game with GG Aleste 3: Last Messiah, designed as an actual Game Gear title running on precise system specs. Because M2 is insane.
In fact, GG Aleste 3 seems engineered to make you think you’re also a little insane. From the moment it shows Luna Waizen (or Lluna Wizn, as the manual has it) suiting up and joining the proud family of Aleste spacefighter pilots, everything about GG Aleste 3 is calibrated to the Game Gear’s pixels and display size. It gnaws at your sense of time and leads you to believe for a moment that the year is 1994 and you’ve imported a title for the recently obsolete Game Gear just because of a brief, enthusiastic review in the back pages of Diehard GameFan or Sega Power. That’s how faithful M2 was in creating a new Compile shooter.
Compile never had that problem. Their shooters were made for home computers and consoles, and so they never had to compromise their design for the sake of getting another quarter in the machine. If typical shooters were sometimes too short and too stingy with their power-ups, Compile’s offerings emerged as lengthy, measured challenges with plenty of space to experiment.
You’ll need that precious scrap of invincibility, because GG Aleste 3 challenges you any way it can. It may be a Game Gear title, but M2 wasted not a single dot of the screen. It’s filled with enemy fighters, immense space battleships, artillery mounds, roving tasks, armed mecha, and the many little bullets all of them fire. That’s to say nothing of bosses with complex and ever-changing attacks, whether it’s a sphere that bangs around the screen or a giant crablike tank whose blob projectiles catch and slow your ship instead of just demolishing it. Even the levels themselves are hazards, the most memorable being stage five’s trip up a space elevator that drags your ship to give the sensation of rotating around a giant column.
The only drawbacks lie with M2’s deliberate choice of Game Gear hardware. The screen’s size and resolution make for somewhat cluttered play, especially when you can’t quite tell where your shots end and the enemy’s varied projectiles begin. There’s also an accurate share of halfway helpful slowdown and some flicker, all in fidelity to the Game Gear’s limitations. Even the soundtrack, catchy as it is, invites conjecture about how much better it might sound if M2 hadn’t been so in love with the idea of making an actual Game Gear game some 25 years after the system stopped mattering.
To fill out the screen, M2 gave each game in the Aleste Collection an elaborate border full of various stats, tracking everything from short bursts of bulletproof status to how close the player is to earning a force field that absorbs one hit. The most memorable touch might be a little portrait of the pilot for three of the four older games and, of course, GG Aleste 3. Watching Luna smile, grimace, and laugh doesn’t haven any effect on gameplay, but it’s a nice bit of encouragement.
Aleste Collection is an excellent package overall, with carefully presented and enhanced versions of Aleste/ Power Strike, Power Strike II, GG Aleste, and GG Aleste II. But it’s GG Aleste 3 that seals it all up as something remarkable. Going beyond preservation, M2 reached into history and blended the inspiration behind true classics with a new and clever vision. GG Aleste 3 excels whether you’re playing for high scores or whether you just want to enjoy one of the best shooters in recent memory…and, technically, the best thing in the Game Gear’s library.
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