Dino Land: Token Prehistoric Pinball

Telenet Japan has a good reputation if you know where to look. Aided by developer Wolfteam and its American publishing arm Renovation, Telenet dug out a fine little niche on the Sega Genesis in the early 1990s. Much like mid-tier anime OVAs rented from Blockbuster, Telenet’s action titles were flashes of an intense, bizarre realm beyond the conventions of the early 1990s. If they weren’t consistently well-crafted, games like Valis, Gaiares, Final Zone, Sol Deace, El Viento, Granada, and Arcus Odyssey were stylish and engaging enough to earn cult followings and, once the game-collector scene mutated beyond all control, command high prices. 

Dino Land isn’t among the upper tier of Telenet and Wolfteam fare in reputation or inflated eBay auctions. It’s a pinball game stocked with little dinosaurs, a far cry from the intergalactic wars and boomerang-slinging Peruvian sorceresses of other Renovation releases. For a while in 1992, however, it was the perfect game. 


It’s a cute enough treatment of pinball, with prehistoric levels crawling with dinosaurs and their equally fearsome relatives. As in Alien Crush and Devil’s Crush, players send a ball flying across a unorthodox multi-level board, defeating little enemies and triggering secrets.  

The actual ball, however, is a coiled-up Mesozoic armadillo named Dino-Bunz, and he’s out to rescue his pink girlfriend, Meeshell. If you land in the right spot, Bunz will unroll himself and march off into a boss fight, also played out in pinball form. And while most of the game occurs in the main jungle board, triggering its slot machine in the right way can warp Bunz to undersea or aerial pinball fields with bosses of their own.



It's too bad that Dino Land doesn’t do enough with its little creatures. The multiple stages and bosses are an interesting conceit, but the general flow of the game grows monotonous while too much of the scenery is only briefly charming. Compared to the spidery xenomorphs of Alien Crush or the monstrous imagery of Devil’s Crush, Dino Land seems bland in both looks and music. It’s actually more fun to watch the little protagonist scuttle around the board and high-score screen than it is to play the pinball. 


Even the dinosaurs aren’t varied enough. You’ll see a giant sauropod and some assorted genetic carnivores, but there’s nary a Triceratops, a Stegosaurus, or a Velociraptor to be seen. Bunz, Meeshell, and their non-combatant friend Malchi are all of an indeterminate arma-dino species, though they’re similar enough that I can declare them honorary Ankylosaurs.  

Yet there's more to Dino Land than a mere pinball simulator.