The Curious Case of the PlayStation

You can judge a game system by how much unnecessary merchandise it inspires. The good ol’ NES had a market nearly to itself in the late 1980s, so companies swamped it with accessories: dust covers, rolling TV carts, turbo switches, eighteen different brands of cleaning kit, and even locks so concerned parents could control their Nintendo-addicted children. In contrast, you won’t find a great deal of third-party knickknacks for the Sega Saturn, the Atari Jaguar, or even the TurboGrafx-16.

The original Sony PlayStation was an obvious success by 1996, and ancillary goods appeared rapidly. Extension cables, boomerang-shaped controllers, and unreliable high-capacity memory cards weren’t necessary, but I found one specialized item helpful: a PlayStation game carrying case.

CD cases are commonplace even today, as the format slips into the digital ether, yet most of them are mere wallets that hold otherwise naked discs. In the 1990s, it was easier to find transporters that let you haul CDs still inside their jewel cases. Sure, they were bulky and held about 30 discs at their largest, but even the 15-CD models offered extra protection for your complete discographies of The Shaggs, New Radicals, Ursa Major, One Dove, The Pulsars, Young Marble Giants, Operation Ivy, The Grays, Leviathan, 4 Non Blondes, Kak, The La’s, David and David, Mother Love Bone, and The Sex Pistols.


That’s the idea behind the PlayStation game carrier from Smart Pouch, which assumed that consumers would be more concerned about damage to $50 game discs than any scuffs incurred by that Spacehog album no one ever played past the first track.

Outwardly, the case sports a nondescript design, affixing the PlayStation logo to a pattern commonly seen on metal floors and pickup truck mats. It’s largely the same product as a tote for regular music CDs, but there’s one key difference inside.

Blaster Master: All About Eve

Comeback attempts are a big part of Blaster Master. Sunsoft’s original game is a near-classic of the NES library for two things: mixing side-view gameplay with overhead on-foot stages, and having a storyline wherein teenager Jason follows his pet frog down a hole and ends up driving a high-tech combat tank in a world of hostile mutants. That's how most remember it, too. No matter how many sequels or remakes Sunsoft attempts, Blaster Master always comes back to the frog.


The series returns yet again with Blaster Master Zero this week. It remakes the original game with new visual flourishes and gameplay, overseen by the throwback specialists at Inti Creates (Mega Man 9 and 10, Azure Striker Gunvolt). The trailer makes sure to exhibit catchy revamped music, sharp graphics, and my favorite part of Blaster Master: a mysterious woman named Eve.

To tell the truth, it’s not Eve herself that I like so much. It’s the way Sunsoft adopted her from the Worlds of Power book based on Blaster Master.

Altered Banner

Yes, the site has a new header image. I stuck with a simple one for years on end, but I grew jealous of other sites with big, fancy logos that proclaim their nerdery outright. The new spread comes from the artist known as Bratwurst, so please check out his Tumblr and badger him into updating it.

This won’t be the only change to the website. You may see some advertisements here in the near future. I know they can grate, but this site needs to pay for its own keep. While it’s currently running for free on Blogger, I still buy hosting for the domain and server, and I’d like to move things back to a more independent platform. I don’t miss the days of coding everything in HTML and having no comments section, but I do miss having a website that stood on its own.

Anyway, new banner. It’s full of things I’ve written about over the years. Even the two human figures pay tribute to my favorite action-RPGs in their hairstyles, and my hat goes off to anyone who can pick out the references. I left a lot of the characters represented there up to Bratwurst, though Rygarfield’s inclusion is all my fault.

Of course, the banner evokes Altered Beast, Sega’s silly 1989 Greek-werewolf action game, more than anything. This may make me a hypocrite and poseur, because I’m not a huge fan of Altered Beast.


I like the aesthetic of the ruins and all, but I’ve never had a strong connection to Altered Beast. I grew up a Nintendo kid who didn’t go nuts for any Sega series beyond Panzer Dragoon and Phantasy Star, and I didn’t get a Genesis until the mid-1990s. That was well after Sonic had replaced Altered Beast as the system’s pack-in game and everyone had forgotten about it.

By the time I played it, Altered Beast was just an old curiosity, worth playing just to snicker at the grotesque monsters and the homoerotic bellows of “Power Up” as the centurion hero bulks up into an Athenian lycanthrope. If you asked me to name my favorite Sega games, Altered Beast would be way down there below Arrow Flash but probably above the version of Fighter Vipers that doesn’t have Pepsiman.

But if I’m going to borrow Altered Beast’s aesthetic, I should find its best side.

EGM's Fighting Women of 1993: Where Are They Now?

It’s too easy to pick on old issues of Electronic Gaming Monthly. By the early 1990s it might have been North America’s biggest multi-format game magazine in both its influence and page count, but it was slapdash and banal, leaping from game to game without a consistent voice or memorable writing style. Competitors like Nintendo Power and GamePro might have skewed younger and narrower, but they were consistent in tone and editing. They knew what they wanted to be. Poor EGM had the awkward patina of a high-school newspaper.

Yet even the sloppiest early-90s EGM is fascinating to me. It documents a long-gone era in its scattershot coverage, its reader-sent “What-if” jokes, and its envelope art galleries full of Mortal Kombat characters killing Barney or Beavis and Butthead. With time and maturity on our side, we can enjoy ancient EGM as an amusing window into a time when just about every game wanted to be Street Fighter or Sonic the Hedgehog and no one looked at things too deeply.

For example, observe “The Top Ten Fighting Women” from the December 1993 issue of Electronic Gaming Monthly.


When halfheartedly tackling the game industry’s endemic sexism, EGM opted for the old comic-book approach: it’s fine for a woman to be sexualized and shallowly written just as long as she kicks ass. Who says women only sit around waiting for the hero to rescue them? They also stand around waiting for the all-important male gaze to wash over them! Well, a least it’s better than the magazine’s Hottest Game Babes feature, which I apparently wrote about here almost fifteen years ago. I must’ve been an embryo.

Most of the characters here did not become industry icons, but that’s OK. Let’s see if I can find nice things to say about them all.

Unholy Night: Fight Like It's 1995

My parents warned me when I asked for a Super NES back in 1991. It was a scam, they told me. Nintendo would quit making games for the Super NES in a few years, they said, and then I'd just have to buy another expensive console. Well, mom and dad, you were right about the general practices of the consumer electronics industry, but you were wrong about one point: somebody’s still making games for the Super NES.


Of course, the Super NES and other long-dormant game systems live on today through independent creators, not large companies and familiar series. Even so, Unholy Night: The Darkness Hunter has a pedigree. The developer, Foxbat, includes veterans from SNK's Neo Geo fighters and Eolith’s little-seen 2004 arcade release Chaos Breaker. However, their new fighting game is devoted to the Super NES, and they even began a Kickstarter to fund a run of actual cartridges.


Unholy Night is a throwback in its choice of console, but in many ways it’s a collection of every fighting game staple modern and distant. And those aren’t necessarily inventive or accomplished ways. The swordsman Blaze, ostensibly the hero, has weirdly oversized hands, and the knight called Reinhardt appears to wear his armored gown at nipple-height. The other fighters are less oddly drawn but no less cliché. We have a knife-packing maid named April, an older fencer named Chronos, and Nightmare, a woman who wields dark magic and wears even less than the half-naked werewolf.

Trouble Shooter's Third Strike

It’s a good time to be a fan of Trouble Shooter. Or Battle Mania. Or whatever you might call the two comedic Sega Genesis shooters that put heavily armed heroines named Madison and Crystal in a blend of Forgotten Worlds and Dirty Pair. I am a fan, because I know of no other game that drops you into a giant claw machine so you can fight a farting pig robot.


Hardcore Gaming 101 recently put up an entry on the series, and it covers the first game, which we knew here as Trouble Shooter, and the second game, which we never saw here and thus knew only by its Japanese title, Battle Mania Daiginjou. The article also mentions Madison and Crystal’s cameo in Segagaga. Of course, they would go by their Japanese names, Mania Ohtorii and Maria Haneda, respectively. I would be annoyed at having to explain that every time I talk about Trouble Shooter, but I like talking about Trouble Shooter too much.

The big attraction in the article is a set of design documents for the never-made third game in the series, Battle Mania N.Y. Gankutsujou. The scans come from the fourth volume of Nazo no Game Makyou, which printed them small and in black-and-white. I bought this very issue about a month ago, but I dragged my feet on scanning it, restrained by that new-purchase aura that congeals when you spend twenty bucks on a little book about old video games. Fortunately, Hardcore Gaming 101 stepped up and scanned them as nicely as possible, considering that the original images were only slightly larger than Wheat Thins.

Those design documents show what could’ve been an amazing game. You can check out the entire set at Hardcore Gaming 101, but I picked out my favorite things from this game that never was.


Gravity Rush 2 Contest Results

Well, the Gravity Rush 2 Contest turned out much better than I expected. I had seven whole entries from four different people! And they were pretty good!


The winning entry came from Craig G, who cut mercilessly deep with the above revelation. Even so, Gravity Rush lets Kat throw enemy soldiers and average citizens off the edges of floating islands, allowing them to plummet into an ominous void. Perhaps she really is evil after all.

But that wasn't the only good entry I received! Check out the others!

Rental Stickers: An eBay Tour

I recently grew fascinated with those rental stickers often seen on old VHS tapes, DVDs, and video games. For many they're an annoyance, a sign that you're getting something that was digested and regurgitated by a hundred VCRs or Nintendo decks. But I like them.

This stems from my ongoing effort to buy fewer old games. Instead, I just look at them on eBay, where odd labels and faded warning tags only give cartridges and discs more personality. You’ll see hundreds of auctions for NES games at any given time, but only one might be from a long-gone Hastings Entertainment in Aurora, Colorado. A game assumes a greater place in history when it carries an old rental-store emblem. It’s not just a battered cartridge; it’s a memento from an age when Blockbuster Videos were as numerous as Burger Kings and renting a game was a blessed alternative to spending months of allowance on Brawl Brothers or Valis III.
 
I picked out a handful of intriguing (to me, anyway) ex-rental games from eBay, avoiding the more commonplace remnants of Blockbuster and Hollywood Video. There’s a little story in each one of these.



VIDEO EZY'S LAST BATTLE
Seller: 8bitlives (ended)

I love it when something wears its past in price tags. This Last Battle cartridge served its time at Video Ezy, an Australian chain that apparently survived the rental crash by embracing kiosks. Games were five bucks a week (which is about $3.50 in my native currency), and I’m sure a bunch of early Sega Genesis/Mega Drive owners got their fill of repetitively punching and kicking post-apocalyptic thugs. No, Last Battle isn’t a very good game. It was a Fist of the North Star title in Japan, but Sega excised the exploding heads, rampant blood, and manga-anime license for tender Western sensibilities, and what remained wasn’t very interesting.

No longer a hot renter, Last Battle ended up in the sales bin for about twenty bucks. And because that’s too much for a mediocre Mad Max knockoff, Video Ezy slashed the price below ten dollars. Someone nabbed it at that point, though I hope they held out for a buy-two-get-one-free offer and got, say, Forgotten Worlds and Truxton in the bargain.

Little Things: Legacy of the Wizard

In my last Little Things, I forgot to mention other small details that I like about Legacy of the Wizard. For example, I like the portrait that the family of playable heroes has on their wall.


There's a lot to enjoy on this screen, which presents the Worzen clan in their domestic forms and shows them transforming into fantasy archetypes once selected by the player. The best is Pochi, the dog who is really a grumpy dino-dragon creature.

However, my favorite piece of their home is that portrait on the wall. It supposedly depicts the bearded and bald ancestor who once sealed away the ancient dragon that the family must now defeat, but that picture also looks like a parrot.


Little Things: The Falcom Bounce

Video games diverge when it comes to falling. A harsh, semi-realistic adventure like Dark Souls shows no mercy to anyone who drops too far a distance. A cute side-scroller like Super Mario Bros. 3 or Dino City lets you plummet from great heights unharmed, provided there’s a place to land and you’re not just tumbling into a bottomless pit. There’s not much to it: if you fall, you either take damage or walk away cartoonishly unscathed.

Some games from Falcom put a little more thought into this. Characters don’t just fall. They bounce.

A good example appears in Legacy of the Wizard for the NES. It’s technically part of Falcom’s Dragon Slayer series, and it sends an adventurous family (and their pet) through a ludicrously complex maze. The gameplay resembles a side-scroller, so the members of the clan can jump, climb ladders, and, of course, fall from great heights.


Observe this example with Pochi, the family’s loyal monster pet. I’m using him because he's a dog in the family portrait and a dino-dragon in the game and therefore the best character.