
Gravity Rush Week: 5 Things I Mostly Like About Gravity Rush 2

Gravity Rush Week Begins

And Gravity Rush 2 was worth it.

Yet it’s unfortunate all the same. Gravity Rush is a series forced to fight for any scraps of attention, and losing any piece of it is a shame. One gathers that Gravity Rush 2 didn’t sell up to Sony’s standards, and it probably won’t get a sequel. Perhaps it was lucky to exist in the first place. That’s all the more reason to save every bit of it, especially a bit that lets Gravity Rush fans share the game.
Might Have Been: Trax


The Saga of Seaspray

The updated Seaspray follows a design similar to his 1985 version, changing from a slightly tubby robot to a compact hovercraft. The current version has much more articulation, of course, and I like how his enormous feet could suit a clown, a water skiier, or a drowned mobster. I could see his many moving parts getting weak after a few dozen transformations, but then I’m no longer a ten-year-old kid who treats every toy like a stage from Wrecking Crew.

Seven Perfect Halloween Arcade Games

While you’re at it, throw in the Japanese version of the game, Devil World. No mere language swap, it differs a great deal: only two players can join, but the characters get projectile weapons instead of melee attacks, power-ups are more complex, and the expanded arsenal includes a rocket launcher that beautifully demolishes everything. You won’t find that in off-the-shelf Gauntlet.

In fact, I will count the Darkstalkers line as the best thing to play on Halloween. It’s a great series of fighting games stocked with wonderfully animated monsters, from a karate werewolf to a mercenary Red Riding Hood to a vampire lord who transforms every character on the roster into a biteable young maiden. And that barely scratches the surface.

The casual appeal of Demon’s World is diminished by cheap hits; it’s a half-hour arcade outing from the 1980s, when no game could afford to let players walk all over it. Even so, it’s good fun for players who’ll either credit-feed or memorize their way to the admittedly disappointing final boss. It looks neat, but its pupal trappings promise a horrific final form that never emerges. You’re a big tease, Toaplan.

Night Slashers sells itself mostly on its grisly sights, but some details perk up the familiar gameplay: the heroes can pound enemies into the ground, block when health runs low, and use impressive screen-clearing specials that deplete enough life to be costly and strategic. With two or three players along, it’s a great ride from its opening van crash to the villain’s cheap last stand. The only caveat: grab the Japanese version, which preserves all of the bloody effects and the “Go…TO HELL!!!” arrow that spurs you through each stage.

Beneath the vintage-1982 gothic wasteland, Satan’s Hollow is straightforward: dodge bullets and zap dragon-gargoyles until a tiny Mephistopheles floats into the picture and spews fire. It’s game relatively obscure even in its day, as all ports to home consoles got canceled. Was it the unwholesome theme or just the fact that Galaga-esque shooters were common as quarter-munching dirt? No matter. Satan’s Hollow should entertain those who find games made after 1985 too violent and sexy and interesting.

ShadowLand might not look enticing at a glance, as the designers labored under the idea that players had to see a map and a huge lifebar at all times, leaving only half the screen for actual gameplay. Stick it out, however, and you’ll find all sorts of unconventional weirdness, plus various endings that penalize you for picking up money and killing enemies. And there’s another conversation starter.

Wardner finds a tubby hero trudging through forests and factories to the castle where his ladyfriend sits imprisoned, and it’s a basic side-scroller with Mario-esque rules that any kid can follow. It’s not an easy game by any measure, as one hit dooms the hero at first, but it’s paced slower and with less threatening foes than Ghosts ‘N Goblins. The gloomy woods, dank buildings, and monstrous hazards are all cartoonish in tone no matter their pitfalls. Wardner simply can’t offend anyone except for the hosts of those anti-Halloween cable shows about finding the devil’s face on a fun-size Snickers.
Mission One Start
Last month brought the first trailer for Spielberg’s Ready Player One movie, based on Ernest Cline’s book about a virtual-reality treasure hunt in a dystopian future. This prompted me to finally read Ready Player One, and it convinced me that the future of profitable literature is all about nostalgia: pure, vacuous, unreflective nostalgia that namechecks as many childhood fascinations as print allows.
Well, I want a piece of that. I’m now at work on a science fiction novel called Mission One Start, and I know it’s bound for the best-seller lists. Here’s a sample.
I always liked Critical Mass Eisley. There were hundreds, maybe thousands of clubs across the OMNIWAY based on the Cantina from Star Wars Episode IV: A New Hope, but this one went beyond rote imitation. The layout echoed an alien version of the classic sitcom Cheers, and tonight a Skeksis from Jim Henson’s The Dark Crystal tended bar, wearing mirrored cyberpunk shades while mixing a Pan-Galactic Gargle Blaster from Douglas Adams’ The Hitchhiker’s Guide to the Galaxy. Here they knew the difference between a Trandoshan and a Gorn.
Even the patrons were a more eclectic mix. As I grabbed a Romulan Ale, I ducked around a winter-camo Robocop, a gaggle of teenage girls dressed as the Bangles in Voltron pilot outfits, and an impressively well-rendered Destro from G.I. Joe wearing Ghostbuster gear. It was great.
I slipped behind a table styled like the monster checkerboard from the Millennium Falcon and tapped my line open.
“You sure she’ll be here?” I asked.
“Totally,” Rhodel said in my ear. “The Minicons may be weird, but they always follow through. Besides, they need our passcodes, and we need their access.”
“I think I see her.”
She wove through the crowd like a ninja about to kidnap the president. Her avatar was a slim, sharp-featured woman with long red hair and just an adorable hint of anime around the eyes. She wore a Dune stillsuit that glowed with subtle crimson highlights, topped off with a visor and yellow trenchcoat right off Jubilee from the X-Men.
“Quit gawking and talk to her, man!” Rhodel piped up through my ear. I’d forgotten that he had a link to my visuals. “And don’t get caught up talking about that awful Dune movie.”
“You’re not supposed to be listening in,” I said. “That was part of their agreement. And Lynch’s Dune is great.”
“Oh, come on. That blithering, blundering mess destroys everything good about the—“
I cut the link before Rhodel could finish.
She was right in front of me, and even cuter up close.
“You’re Gawainterceptor, aren’t you?” she asked. “Nice name. Are you looking for the Holy Grail or Shadow the mercenary?”
I struggled for a reply. She’d caught my nods to both the Arthurian knight and the dog from Final Fantasy VI…or Final Fantasy III, as it had been known when it released on the Super NES in 1994.
“Uh, you can call me Wain,” I blurted. In an attempt to save face, I staggered my words to imitate an obscure Final Fantasy VI line: “And…who…might…you…be?”
“I am Elaine of the planet E-Square,” she said, and a wave of blue ran down her hair. She had an on-the-fly avatar editor as well, probably one a lot more expensive than my Belarusian knockoff.
“Well, then let me hop into my Flintlock,” I replied, picking up her reference to Xexex, the 1991 arcade shooter from Konami.
“So you’re looking for the Fifth Abyss?” She cocked her head to the side, a grin worthy of Ally Sheedy in St. Elmo’s Fire on her lips.
“I’m looking for a lot of things,” I said.
Including a girlfriend like you, I thought.
“Then follow me.” She grinned. “If you can keep up.”
With that, she turned and delicately threaded the crowd on her way to the door. I leapt from the table and followed.
She stepped out into the busy Nexus Prime street and flashed me a smile. Then she morphed.
I’d seen avatar-editors before, but never one so smooth. Her human shape dissolved into pixels and reformed as a sleek motorcycle that I instantly recognized as the titular bike from the Street Hawk TV series.
Her new vehicle incarnation sped off down the street, dodging everyone in its path. I frantically primed my own avatar editor and switched, perhaps less gracefully than she had, into another motorcycle. On a whim, I picked the Condor from the M.A.S.K. toy line.
We tore through the streets like two Tron light cycles, leaving behind neon contrails and indignantly scattered players who probably hadn’t seen Krull even a dozen times. She made a game of it, whipping around corners and slowing just enough in straightaways for me to almost catch her. I somehow managed to keep on her trail like a Gradius homing missile, ready to switch to the Condor’s helicopter mode if she took to the skies.
She rounded a bend and led me into MechAlley, a long avenue lined with statues of anime robots. Her avatar pixel-flickered again, turning into a small robotic creature, and she disappeared somewhere in between Giant Gorg and GoShogun.
I skidded to a halt and scanned the wide stretch of mecha effigies. It took me a minute to spy a tiny hole in the wall right between the feet of Gunbuster, the title robot from a six-part anime series by Hideaki Anno, the creator of Neon Genesis Evangelion.
Rolling toward the tiny entrance, I switched my avatar to the first small thing I could think of: a hamster. I slipped into the hole and found myself in a winding labyrinth that glowed green and black, like the primitive polygons of an early 3-D video game.
It led through so many turns I lost track of how far I’d come, but eventually I emerged into a small room where every surface was black glass. She was waiting at its center.
The tiny room was shielded, I realized. If this was an ambush, no one in the OMNIWAY could hear me, much less help me. At least I had a better look at her new avatar. She was a Ro-Bear Berbil, a mechanical koala creature from the classic Thundercats cartoon.
“We can talk here,” she said. “Most of the dark zones got deleted, but this one’s too small for Nextek to notice.”
“And here I thought you were taking me to see Lion-O and Cheetara.”
That made her smile.
“Nice rodent avatar,” she said. “But what’s with the getup?”
I glanced down. I’d given my avatar a robe festooned with glittering hearts.
“This?” I asked. “I’m Greg ‘the Hamster’ Valentine.”
She laughed at my invoking the old-school WWF wrestler. Then her avatar shifted to a pattern of pink and black stripes.
“All right,” she said. “I’ll be Brutus ‘The Berbil’ Beefcake.”
And then I knew for certain. I was in love.
A Remake of Mana

This new Secret of Mana recreates the old game with polygon graphics, remixed music, and new gameplay features. The new look is a little primitive by modern 3-D standards, perhaps because the game has to fit on the Vita’s handheld hardware as well as the PlayStation 4 and Steam. Even so, that shot of Randi, Primm, and Popoi riding Flammie is a freeze-frame of adorable perfection.

It’s also not clear how gameplay might shift in this revised Secret of Mana. It adds a corner map and presumably fixes the original game’s hit detection and the confused AI routines of the player’s companions, but it’ll maintain local multiplayer for up to three people. It also seems to stick to the original game’s perspective and layouts. Adventures of Mana sticks noticeably close to the Game Boy edition in its level layouts and general flow. Will this Secret of Mana remake do the same?
Bounty Arms: The Demo in Full


There are no grand secrets beyond, I admit. The game just throws denser waves of the same enemies Chris and Rei faced in the level’s first leg, and since our heroines are invincible we’re left to imagine how difficult it all might be in finished form. Even so, some new and interesting sights await.
Blade Strangers and Stranger Places

As with any fighting game, it’s the cast that intrigues me. Umihara Kawase’s eponymous heroine and Cave Story’s android Curly Brace are unorthodox picks for a fighting game, though they’re both suited to the genre; Kawase has a grappling line and giant fish at her command, while Curly has a machine gun and, presumably, other Cave Story power-ups. However, Blade Strangers leans heavily on Code of Princess. Early footage of the game includes protagonist Solange, thief Alie, and the powerhouse Master T (the mace-packing nun Helga and masked swordsman Liongate are apparently in there as well). That accounts for half of the game’s ten character-selection icons.
Little Things: Final Fantasy Tactics Advance

We see fantasy realms so often in sprite-based RPGs, but rarely do we find realistic worlds rendered in the same fashion. I appreciate all the small and unnecessary touches that Tactics Advance’s developers put into this conventional scene. Instead of a vacant street, we get a snowy boulevard with trash cans, café signs, and a car that might be a classic model or merely a current design in this city of appealingly vague time and place.

A Letter of Mana


Secret of Mana: The Villainous Unknown


Of course, this leads to the most likely explanation, and it’s a killjoy: Robesy McHood is just a disguise for Thanatos himself. He first appears to the heroes at the ruins, and while he doesn’t fight them directly, it’s possible that he was to appear in this surreptitious, white-swaddled form before revealing himself. Which means this isn’t a real secret character after all.

Secret of Mana's Sloppy Miracle


Five Games I Own For Stupid Reasons




AMAZING PENGUIN (Game Boy)

KEITH COURAGE IN ALPHA ZONES (TurboGrafx-16)

POKER PLUS (Atari 2600)

SUPER PUZZLE FIGHTER II TURBO (PlayStation)

Hmmm. Maybe that’s not such a stupid reason after all.