tag:blogger.com,1999:blog-26498739.post8125325346361900923..comments2024-03-28T01:27:28.998-07:00Comments on Kid Fenris: Secret of Mana's Sloppy MiracleKid Fenrishttp://www.blogger.com/profile/07679999989552548709noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-26498739.post-7241980848762337602020-05-23T11:00:12.616-07:002020-05-23T11:00:12.616-07:00I too was caught by surprise by how much I liked t...I too was caught by surprise by how much I liked the game when it came out. I wasn’t really an RPG player at the time but it quickly made me a fan. I remember eagerly awaiting Secret of Evermore thinking it was a related title then being greatly disappointed while playing it. Damn that Square marketing -_-Sharannoreply@blogger.comtag:blogger.com,1999:blog-26498739.post-42870572262870333932020-05-23T10:59:45.292-07:002020-05-23T10:59:45.292-07:00Great writeup. I played Secret of Mana around the ...Great writeup. I played Secret of Mana around the time it came out and I was at the right age to be totally taken in by the game. It was more or less my gateway drug into RPGs. I was sort of disappointed years later when I found that not everyone had my high opinion of it. I agree that it’s got some weird mechanics – but when you play a game as a child you find yourself adjusting to things like that. Stuff like the weapon charging and cooldown doesn’t bother me at all.<br /><br />You also make a good point about briskness and pacing. It’s one of the reasons that 16-bit RPGs hit a real sweet spot with me – the mechanics are a lot more fun and streamlined than their 8-bit counterparts, but the games themselves are far less bloated than anything that came after. I’ve played Final Fantasy IV well over a dozen times, but when I see newer RPGs that advertise “over 100 hours of gameplay!” I find myself passing them up.Samnoreply@blogger.com